![]() ![]() Now about fixing it.įirst one is crouching as I call it - has one action per turn. Name it like combat behavior or stances for it is not just movement. And renamed probably because it is not just movement. And not every player even using it or found it. Maybe even add a small mini mission like hey here is shooting range now will we go through game basics, shooting, taking cover, throwing nade, healing. ![]() Explain to player what blood poisoning is, explain how to use grenades, how to engage game. ![]() Notify player by any means that he can fix his weapon by deconstructing other weapons. Most of the time on discussions/discord/internet. Sure some things are easy to understand, like selecting gear and what not but intricate things are getting lost and require people to really figure them out. Depriving us from features that are supposed to make game "hardcore" do not make game fun and hard. And if someone is doing something other than shooting in your vision - you will notice and because it is a game we as players deserve to have fun. When they are going to throw a nade - add UI icon.Įven if we go suggesting that in real life we don't get such things, let's be clear here, if you ever go to shooting range or play paintball or anything like that you will hear if someone is shooting, you will hear stuff falling down, you will hear reloading if it is close.When enemies are doing some sort of special attack(EI last mission) add UI icon above them or something else that would notify you as a player about it.When enemies notice you add a UI icon above them(would also be helpful in stealth/sneak).When enemies are reloading add a UI icon.Sleeping is great but that is not enough. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |